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Wizards
- Description
The soldiers were not the unique ones who apostatized by their roots by simple disputes. Many magicians of different schools from magic decided to group themselves to be different itself from which they considered stupid. Although a soldier never would admit it, his dominion of the elements and their versatility makes of the great members of this union fighters.
- Requirements
Have at least level 70 in Magery, level 50 or less in Fight skills (Swordsmanship, Fencing, Mace Fighting y Archery) and to be Adventurers of level 3 or more.
- Advantages
1. Possibility of buying reagents bags, of Magery and Necromancy
2. Increase of benefit in selling of magic objects until 20%, depending on their fame
3. More probability to take Mage Weapons
4. More probability to take Lower Reagent Cost items
5. Discount until 25% buying reagents, blank scrolls and reagents bags, depending on their fame
- Disadvantages
1. Militar objects will cost 15% more
2. Melee creatures will attack furiously
Explorers
- Description
Experts in tracking and survival. Stealthy and intelligent, is without a doubt indispensable in any group that wishes to survive in a long trip by territories of this hard world. His great enemy is his fame, because he prevents them to happen unnoticed before which he surrounds to them.
- Requirements
Have at least level 70 in Hiding or Tracking, level 0 in Stealing and to be Adventurers of level 3 or more.
- Advantages
1. Discount until 10% in stables, depending on their fame
2. Increase of 20% in resources in loot
3. Still without defining
4. Diminution in 2 tiles of rank to be able to hide itself successfully
5. They can disconnect without penalty in any land
- Disadventages
1. They can't log out instantly in houses
2. Their insureds costs until 25% more, depending on their fame
Thieves
- Description
Opportunists in any situation. The intelligence and cleverness of their mind are only surpassed by the rapidity of their fingers. Nothing escapes to its sight and its desire. All of them are subject to an oath that it prohibits them to reveal the identity of his companions and their criminal acts. Thief yes, but of law.
- Requirements
Have at least level 70 in Stealing, pay 2000 gp to bureaucratic expenses and to be Adventurer of level 3 or more.
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