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- Fire power: Each hit will be added with a 20 points of fire damage for a resistance of 0, plus it will affect surrounding foes damaging for the next 3 secongs.
- Storm Power: Similar to the previous one, but it does energy damage.
- Life Drain: With this power each hit will drain a maximum of 6 hits from the target.
Also affecting surrounding foes for the next 2 seconds.
- Drakehits: Theres a chance of 30% that when hitting an allied drake will be summoned.
There is no limit for the numbers of drakes that can be summoned, but they will only remain for 2 seconds.
- Stamina Drain: Similar to the Life Drain power, but it affects stamina. The maximum quantity of stamina points that can be absorbed is 15 points.
- +500% DI & HCI VS Harrower: Gives a bonus of 500% Damage Increase and in Hit Chance Increase, it will only affect the Harrower Champion.
- +30 Evaluating Intelligence: Gives a bonus of 30 points to this skill, even if you have reached the 700 skill cap or the skill cap with a power scroll.
- +30 Spirit Speak: Similar to the previous one, but it affects Spirit Speak skill.
- Mana Drain: Similar to the other drain powers but it affects mana, it will drain a maximum of 10 points.
There is a total of 9 different factions. The level in each one will give bonuses and penalties of damage to the corresponding creatures. The level of a corresponding faction will give bonus damage to the enemies factions of that faction. If the level is negative there will be a damage penalty. The limits of these modifications is a +200% damage and a -50%.
When a creature is killed, a message will be shown with the corresponding modifications in the faction levels. This message can me activated/deactivated with the [verfacc command. You can use the [faccion command to visualize the faction menu, here you can see the levels of each faction, the title for each and the number of available credits.
You can find more information about these commands under "Commands" in the "Personalized" section.
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