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In order to alleviate the disadvantages that had the crafting skills that work with wood by the deficiency of different types from the same one, we added new wood that besides to provide a greater variety and colors for the manufacture of furniture by means of Carpentry ,
as well, these wood add new properties to bows, weapons and wood shields, and vary the percentage of recovery
of arrows and bolts. All these details are next:
| Name |
Properties |
Recovery |
Necessary skill |
Cedar |
+80% Durability |
27% |
65.0 |
Oak |
+80% Lower Requeriments |
33% |
72.0 |
Walnut tree |
+40 Luck |
40% |
79.0 |
Willow |
+20% Swing Speed Increase
-10% Damage Increase |
46% |
86.0 |
Cypress |
+2 Range Increase
-5% Swing Speed Incr. |
53% |
93.0 |
Yew |
+4 Range Increase
-8% Swing Speed Incr. |
60% |
99.0 |
Necessary skill is the minimum level that you must have in the abilities related to its extraction and use.
We emphasize the new property Range Increase, which increase the MaxRange of the weapon that have it,
this way you can reach a greater number of tiles. In addition, each type of wood is in its corresponding tree,
so that their places of extraction can be verified visually, without being random. Despite
each type of tree it will provide its specific wood as much as normal wood, like it happens
with Mining.
In the same way, we activated the enhanceds for the skills Carpentry and Bowcraft/Fletching, so
that they can be used for all wood armament. Finally, the amount of logs possible to obtain after each extraction varies based on the level that you have in Lumberjacking, according to the following expression:
| Amount of obtained logs |
AmountOSI + ( (LumberjackingLevel - 50) / 10 ) |
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