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Effective Ascent
Because the gain of skills in Ultima Online is based on a system of probabilities, sometimes it is normal that of the case that absolutely nothing rises after a countless number of attempts. Nevertheless, this does not happen in OSI nor in Sylvannia, thanks to that our systems are effective. This means that after a determined number of attempts to raise one skill without it increased, this skill will raise. For example, if the effective ascent were in 10 attempts, it would mean that when training a skill during 9 attempts without success, when trying once again would raise it.

In the following table they come defined the effective ascents from our server for the different values from skills. Its important remember that it works with all skills except with Focus and Meditation, and isn't necessary concentrate the training just in one skill to it have effect.

Attempts of Effective Ascent base% * ( 50 + ( ( SkillLevel - 10 ) * 10 * 0.22 ) )
 

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